Game Physics
Game PhysicsDavid H. Eberly | Morgan Kaufmann | 3133-33-13 | 936 pages | English | PDFI always love it when scientists and engineers, and mathematicians come along and review a game programming book. They go "oh! This is just ALL WRONG!!! AHHH!!!" Please keep in mind this book is for physics simulations for video games. We can't yet simulate the universe on an atomic scale in a PC game and expect a frame rate of more than 3 frame per millenium at this point in time. I own all all of Dr. Eberly's books and I find them all my most useful books. The only other graphics book I use alot is my Graphics programming by James Foley. The nice thing about Dr. Eberly's book is that the code for most of this is on his website, so if you get stuck on how to implement something looking at the source code can help you further understand the maths and equations. I recommend to buy this if you are willing to put in the effort to understand the maths, but if you have a phd already you might not need it than.Downloadhttp://www.filesonic.com/file/3336131636/sharebookfree.com_3966931333.rar**** No Mirrors below, please! Follow Rules! ****
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